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Simulated Evolution and Learning

First Asia-Pacific Conference, SEAL'96, Taejon, Korea, November 9-12,1996.Selected Papers., Lecture Notes in Computer Science 1285 - Lecture Notes in Artificial Intelligence
ISBN/EAN: 9783540633990
Umbreit-Nr.: 1510023

Sprache: Englisch
Umfang: x, 238 S.
Format in cm:
Einband: kartoniertes Buch

Erschienen am 06.08.1997
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  • Zusatztext
    • InhaltsangabeEmergent phenomena and computer worlds.- Top-down evolutionary engineering.- Function optimization using evolutionary programming with self-adaptive cultural algorithms.- An adaptive evolutionary algorithm for numerical optimization.- Lagrangian-based evolutionary programming for constrained optimization.- Selection of input variables of fuzzy model using genetic algorithm with quick fuzzy inference.- Entropic sampling in genetic-entropic algorithm.- Computational and learning synergies with a coevolving multilevel architecture.- Evolving state and memory in genetic programming.- Evolutionary CT image reconstruction by image partitioning.- Genetic learning of the irrigation cycle for water flow in cropped soils.- Optimization of parameters of color image segmentation using evolutionary programming.- Genetic algorithms for solving multiprocessor scheduling problems.- A study on co-evolutionary learning of neural networks.- Knowledge acquisition of fuzzy control rules for mobile robots using DNA coding method and pseudo-bacterial GA.- Evolutionary learning algorithm for projection neural networks.- EPNet for chaotic time-series prediction.- Would and should government lie about economic statistics: simulations based o evolutionary cellular automata.- A technique for improving the convergence characteristic of genetic algorithms and its application to a genetic-based load flow algorithm.- Knowledge extraction using neural network by an artificial life approach.- An inference method using multiple patterns and modification of pattern space.- Random search based on genetic operators.- Hybrid evolutionary learning of fuzzy logic and genetic algorithm.- Fuzzy identification of unknown systems based on GA.- Competitive co-evolution model on the acquisition of game strategy.

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