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Physics for Flash Games, Animation, and Simulations

ISBN/EAN: 9781430236740
Umbreit-Nr.: 4728511

Sprache: Englisch
Umfang: xxiii, 558 S.
Format in cm:
Einband: kartoniertes Buch

Erschienen am 18.10.2011
Auflage: 1/2011
€ 47,03
(inklusive MwSt.)
Lieferbar innerhalb 1 - 2 Wochen
  • Zusatztext
    • Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.  Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and elearning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

  • Kurztext
    • This book teaches Action.Script programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.

  • Autorenportrait
    • Inhaltsangabe- Introduction to Physics Programming Selected ActionScript 3.0 Topics Some Math Background Basic Physics Concepts The Laws Governing Motion Gravity, Orbits, and Rockets Contact and Fluid Forces Restoring Forces: Springs and Oscillations Centripetal Forces: Rotational Motion LongRange Forces Collisions Particle Systems Extended Objects Numerical Integration Schemes Other Technical Issues Simulation Projects
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