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Physics for Flash Games, Animation, and Simulations

eBook
ISBN/EAN: 9781430236757
Umbreit-Nr.: 3183481

Sprache: Englisch
Umfang: 533 S., 10.70 MB
Format in cm:
Einband: Keine Angabe

Erschienen am 31.01.2012
Auflage: 1/2012


E-Book
Format: PDF
DRM: Digitales Wasserzeichen
€ 54,95
(inklusive MwSt.)
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  • Zusatztext
    • <em>Physics for Flash Games, Animation, and Simulations</em>teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.<p><p><ul><li>Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)</li><li>Packed full of practical examples of how physics can be applied to your own games and applications</li><li>Addresses the diverse needs of game developers, animators, artists, and e-learning developers</li></ul> The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is requiredonly some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

  • Kurztext
    • Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash.However, no previous knowledge of physics is required-only somevery basic math skills. The authors present everything from basic principlesto advanced concepts, soyou&apos;ll be able tofollowthe logic and easilyadapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create notonly visualeffects, butalso more complex models and simulations.

  • Autorenportrait
    • Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamics. Adrian holds a PhD in Engineering Science from the University of Western Ontario, Canada. He currently lives in Bucharest, Romania, with his family.
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